Totk 60 fps mod reddit
Totk 60 fps mod reddit. Just curious on everyone's thoughts! 6. Forces TOTK Double Buffer to a Triple Buffer helping eliminate stuttering and makes the game run smoother. ASUS TUF GAMING B550M-PLUS. 60 fps is pretty hard to hit even with the best hardware. Interpolated 60 fps Cutscenes. I see both "60fps_totk" and "DynamicFPSv1. I'd recommend using the TotK Optimizer with DFPS, which requires the 1. 31 without issue. I also have anti lag enabled. The game internally uses double buffer sync so if you can't hit 60, it drops to 30. The only thing that looks funky are the shadows, but I dont mind. For an authentic experience I tend to aim for a stable 30fps. I have my switch pinned at the highest possible overclock using sysclck which was built into homebrew, and I also play docked 100% of the time so I'm not bothered about it running hot or the fans running at To activate most mods, install them in the mods folder, then right click on the game with the mods, select properties, and in the addons section make sure the mod you installed is there and selected. ini. 4 not sure what Im doing wrong with it. Such as: Gears in shrines not spinning at the correct speed or being stuck Some Shrines have been capped to 60 FPS to allow for a proper completion at unlocked FPS. At least it is "stable". You should at least be able to see 60 fps at the main menu if it's working (and with your CPU I think you should be able to get 60 in game). 5600x I was around 40 50. exe file. I have the latter paired with a 4080, and I still drop a few frames every once in a while in busy areas. Yuzu runs fine for me though not sure whats up. 0 for now. 1 (thanks to chuck for letting me know how he did the cutscene fix). Used Switch OC Suite to overclock, FPSLocker and DynamicFPS to remove FPS cap and StatusMonitor to track everything. DabScience • 13700KF / RTX 4080 / DDR5 6000MHz • 6 mo. It is hard to run on mobile Ryzen 7840 (U), barely 30fps with tweaks. It quite often drops to 45 in some areas and when using Ultrahand. 120+ FPS mods, atmosphere and fog specific changes, weapon tweaking, different graphical and render distance options, community mods, and so much more. Cemu runs so well that you can run improved graphics on the steam deck at a nearly stable 40 fps for botw. So it doesn't have as many tweaks/mod options. TotK interpolated 60fps Cutscenes V2. Allows the game to cap FPS depending on different circumstances. For 720p is something like this: Game changer! went from a choppy 30fps at 1440p to a relatively stable 45fps. 0 Mods Ported. Outdoors, I don't think I've ever seen a sustained 60. Scales the game to run at the correct speed no matter your framerate. Welcome to 128-bitbay! You can find everything related to emulation here. Think a 13900K, 7950X or 7800X3D. The game still functions normally, but I do want to solve this, as it is annoying. TOTK 60fps broken with version 1. 0 and all mods are made for that. thanks! 1. 0. So u definitely need an dGPU for it if u want 40fps. Run Ryujinx. Mods guide. you can only achieve full 60 fps on pc emulator though, switch is too weak for 60, in my opinion stick to locked 30. 5K subscribers in the totkmods community. You can play it easily at 1440p so that would be should minimal res…. But I always play on fullscreen. Any guides or mods that could help me would be good. Please correct me if I’m wrong. TotK cutscenes sped up with 60FPS mod. Also, please xpost to lemmy/kbin/mastodon instances so we can start moving content off reddit. If TotK isn't capped, there's still no way it's pushing rproenca. Having the soap opera effect turned on, for a 60 Got everything setup using latest Ryujinx, latest TOTK patch on M3 Max. I’m using Custom mode with everything set to max. if you want to play at more than 30fps, you will need an FPS mod. First use software like totk optimizer to get stable 30-40fps (use dynamic fps mod) Then use Lossless scaling frame gen. 5-1) but i can not get more than 30 fps, the game remains at constant 30 fps, do you know how could i fix this issue? I was asked by one of the fps++ developers to rename fps++, so it's changed again (Sorry for the confusion that this will inevitably cause. You can reach 60 fps in not busy areas but in towns/lots of shader building, it drops to Is anyone else having issues where TotK runs at 20FPS in the overworld, but in shrines it runs at 30FPS. Fixes Menu and Map speeds. Kudos for the dev team behind Yuzu. Here an example: On the 1920x1080 resolution mod folder, go to romfs\dfps and open resolution_1080p. Also some fps mods expect you to unlock the frame rate yourself. Skyward Sword is a port of a Wii game with better textures and higher resolution. Hello everyone, I hope you are well. I got the same CPU as you but lesser GPU (5700 XT). 0 version ported mods are up. In particular TotK runs on outdated hardware without some sort of DLSS frame gen technology. Game was working great until i updated to 1. May 20, 2023 · Mod Usage: For use on game version 1. TOTK above 60 FPS is awesome. It doesnt matter how I set the game, with mods, without mods, 720p, 4K, the gpu usage increases but the game is stuck at 20 fps. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. For TOTK it seem the highest to be 1. Best advice is to just get playing because it'll be pretty sexy no matter what you do. The only thing that worked for me was the lazy pack generator. I know you can create a limit speed percent toggle but I'm currently keeping that at 50% for cutscenes and would rather play shrines at 60 fps. With dynamic, the game speed isn't tied to the framerate, so whether the game's running at 30 or at 60 your game still runs at full speed (you could even increase the "speed" in the emulator, which just ends up raising the framerate cap beyond since the dynamic FPS mod will ensure the game speed is consistent) I use the 60 static fps mod with dynamic fps then set the yuzu speed limiter to 150%. Type in "graphics settings" -> Open the first option. I'm on the latest ryujinx and the TOTK 1. 1 on yuzu, i already apply the 60 fps mod (v5. 3" in the Add-Ons section and both are enabled, using Vulkan, GPU is set to High, Vsync is disabled, and Use Fast GPU Time is disabled, yet my game is reporting a locked 30 FPS and unlocking the Speed Percent causes 60 fps and 2x speed. i tried a lot of mods, versions, used vulkan cache, used a lot of fix, but it doenst get at 60 fps in never only in inventory i have a I5-12400f, RTX2060 SUPER, and 16gb of RAM how a guy on youtube runs TOTK at straight 60 fps with i5-9 gen and a GTX 1650 AND I DONT? I NEED HELP here a list of my configuration at yuzu and mods on TOTK May 13, 2023 · Early Friday, a Reddit poster published a "beta" dynamic FPS mod for Tears of the Kingdom, claiming it works alongside the existing 60 fps mod to smooth out performance when the framerate drops. The issue isn't major, but whenever I open the quick swap menu for weapons or the rune wheel, the game in the background goes black. 5 mod to choose your FPS cap and scale your resolution. 14 Share. Note : keep in mind to not blindly paste the applications into the switch files. R4zr5 • 16 days ago. Dualsense/Dualshock UI by Alerion921. This emulator aims to offer excellent compatibility and performance, a friendly interface, and consistent builds. Open the start menu/press the windows keys. Main concern with this is there could be a chance of confusion for some people, only the mod marked "(Main)" there actually contains dFPS itself, the other ones are solely INI files, so if someone misses that "(Main)" one and just enables an "(Optional I think the highest recommended version and the one the mods support is 1. Update1. New issue on totk appears after installing 1. If the mod is checked under the game properties I don't see why it wouldn't work. It just always seems to be around that 45-55 range. I am able to hit 60fps but I've got a 7800x3d and a 3080ti. Help is appreciated. things are getting better, great job guys! The game runs at 50-55 FPS most of the time. Always Use the latest lossless scaling build. 1. Reply reply. Zelda TOTK - 60 FPS. r/Ryujinx. Also, I haven't spoken to this person for about a month. 17. My mods stop working about a week ago I spend so much time deleting every mods that didn't work but now for some reason the game keeps crashing when using these mod last time I played the game using these mods which was only over a week ago every was fine does anyone have an idea of the issue The Setup: Unzip/Install Ryujinx and open the Ryujinx folder. Either use the 60fps_stable_static patch, and / or the DynamicFPSv1. If you're talking a solid 60 (meaning 60fps even in crowded areas and towns), you're going to need a top of the line CPU and a graphics card that won't bottleneck it. Only time I had to remove the 60 fps static mod was for Fire temple, because there I get 45-50 fps and game runs in slow motion in some parts of the dungeon. TOTK Mod Collection Holographic Wings. ToTK 60fps static mod question. Added to collection for preservation. DynamicFPSv1. For example it is easy to run BotW at 60fps in Cemu. Internally Fixed Blackscreen issues (NO NEED FOR A SEPARATE MOD) Fixes multiple physics and FPS issues. Rivers run faster, things get sent further and so-on. Note that not all mods have been ported. Physics are tied to frame rate and will bug out when running far beyond what the developers intended. 16GB RAM 3200MHZ. In other areas it goes up to 60. Edit: If you want fixed cutscenes at 60 FPS, you must use a separate mod. For instance, you can see OP is still running version 1. Set windows graphics settings. Check TOTK-Mods-Collection if you play on Higher Res and replace the code: Open Visual Improvements folder, open exefs folder, find the 1. We're mainly focused on Switch though. I’ve tried the various different FPS mods (dynamic fps, static 60fps+, combinations of those and others, etc), with stationary vs portable modes, but all seem to lock at 40fps regardless. 1 UPDATE Use Dynamicfps v1. 1 I have not tested this collection on 1. There are guides out there but I can help if needed. Changes in v1. 31 IPswitch. Extract into the game mod folder (in the Yuzu game list, right click TotK, then Open Mod Data Location); It should also work similarly with Ryujinx. I get almost locked 90s in shrines and dips to 70-80 in the open world. I struggled to find a difference with this mod on and off (other than the fps drop). https://github. it will run it at a solid 60, make sure to replace cooked bread with new bread every 10 minutes, and don't use off brand bread. 4ifir is a very easy install just check out the github page and find a video with a download link for the 60fps patch. Even if TotK the game runs at 30 fps, the Switch OS outputs a constant 60 fps, and it will output each frame of a 30 fps game twice in order to maintain this. ago. • 2 yr. Can someone explain to me how to get the game to run at 60 fps without things going fast or goint too slow. Anyone else enjoying interpolated frames in TOTK and Mario Wonder? I don't notice any difference in the way I perceive the interpolated frames nor do I notice any latency. COMMON solved ISSUE, IRC fitgirl repack ROM is buggy with 1. my buddy Eric used off brand bread, and his toaster Note that these optional extras aren't patches that work separately of dFPS, but are just different configs which tell dFPS what to change. The game's native cap is 30fps (sometimes it drops to 20fps). Also ReverseNX-RT to flag the console as Handheld (for 720p). 3. But I haven't gone past the first big cutscene near the very beginning because the video is sped up, making the audio lag way behind. . If you aren't picky about inconsistent frame rates/pacing, anything over 30 is a better experience than native. But like others have mentioned cemu has far better performance for that title. Updated to the latest 60 FPS patch (v0. Long story short, I am going to have to overclock my (already modded) Switch and then install the 60 fps mod - is this correct? There is a 60fps mod, but as far as I know it doesn’t work too well. From 30 to 60 the results may vary. Turn on Hardware-accelerated GPU scheduling and Variable refresh rate. Recently also when booting im stuck at 20 fps for a while then it goes up to 30. i need help with this as well, did you find any info? there’s a couple guides on r/yuzu, you could be familiar with that sub. I’m using Legion slim 5 with R7 7840H and RTX 4060. Dunno what or why you seem so committed to play the original botw on yuzu when cemu is just an all around, 10x better experience. I don't have much interest either. yuzu 1676. DISCLAIMER: I haven't tested them all so . In the maximum overclock with my mariko system with new thermal paste I play the game at 720p or 650p depending on the area and hit locked 60fps with temperatures never exceeding 52c. 5 set your fps to 120 or whatever you prefer and you should be good to go. Short-Shallot-8047. Too bad because I prefer how TOTK looks on ryujinx. Questions & Answers: Q: Stuck in BLACK SCREEN after trying to LOAD the game. Mine do with the 60 FPS patch on Yuzu. Allows for up to 480 FPS dynamically adjusted for menus AND the main game. Ryujinx was created by gdkchan and is available on GitHub under the MIT license. Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Yuzu, and…. Use that totk optimizer and you'll do great. In dynamic fps 60fps mod, I changed the . Get them on TOTK-Mods-collection (check for updates on the main page, not in releases). Mine runs flawlessly at 60fps and I even have a hot key on riva tuner that can switch it to 30 for the cutscenes. One thing I noticed is that in Windowed for some reason it runs at lower FPS. Visualimprovements IPSwitch. attached image shows mod settings. I've been waiting for this and can't believe how soon it dropped. Btw: New Sky Island Fix is set to 2x Res actually. 1: Chuck's Dynamic FPS mod. ini on notepad. Tested fps++ and a couple of the visual fixes today. ) At the moment, DynamicFPS++ has feature parity with DynamicFPS1. 3 release (physics fixes) does this work on ryujinx? I need some mods that can help me get better frames at hyrule castle, all those gloom particles still drop my framerate. 4. I think you just have to try it yourself. 1008p is the safe one currently. 5. So a few more tweaks and we might get to 60fps. 0 of the game when everyone else is running 1. I just test early area (sky island) on base m3 pro (11/14 core) and ran quite well without mods. It is intended to scale between 1440p and 2880p (supersampled 1440p for those crisp visuals) depending on what resolution scaling you choose in Yuzu's graphics settings, as shown in picture 7 in the guide below, for reference. Reshade Guide. A way to limit the game to 60fps is needed. Download the TOTK Optimizer V1. Ryujinx is a Nintendo Switch Emulator programmed in C#, unlike most emulators that are created with C++ or C. ) Donations TOTK Mod Collection Holographic Wings. 60 fps should be fine for this game, but going past 70 may cause some jank with shrine puzzles, breaking them in the process. First Person Mod. EDIT: This folder is just a combination of mods including those at HolographicWings, so maybe I'm just trash at configuration The slowdowns with static 30 FPS on my GTX 970, i7 4790k just occur in intense areas/views and are more acceptable than messed up physics. The TV, therefore, is receiving a 60 fps HDMI signal, and has no idea it's frame-doubled 30 fps and not native 60 fps. Djghost1133. I currently using yuzu EA 3606 and I followed some tutorials in order to get stable 60fps but I am not able to achieve it. 4 mod and set MaxFramerate = 60 in the . I also have my game at like 200% speed when I uncap the FPS in Yuzu with the 60/dynamic patchmods on. But 95% of the gameplay I'm doing it at 60 fps. 60 fps GBA temp thread: ( here you can even request games , some games also have a cheat for a better resolution with 30 fps instead of 60 ) Sysclk ( overclocking ) Edizon cheats FPS locker alternative. Also if your framerate dips below 60 then it slows the game down. If you want to cheese it get Lossess Scaling from Steam, you can add Frame Generation to any game with that, but it is mostly intended to jump from 60 to 120. It's impressive. Just something worth mentioning. Windows 11, GSYNC Enabled. I dont get a stable 60Fps but still use the 60 frame mod and cap it at 45 fps, 30 to 45 fps somehow makes a huge difference while 45 to 60 doesn't. 2. Then click save with your desired mods or With Yuzu's level of optimization your CPU is too slow for 60fps in BOTW. Resolution mods: For now, use 1008p resolution mod if you find issues with 1026p usage. You can find support for Yuzu and Ryujinx, as well as any other emulators here! Hello yuzu enjoyers, I came here to ask you if it is possible for me to play TOTK at 60fps with my PC specifications. A place to share your love for and discuss everything PlayStation VR and PSVR2. Open Folder named roaming, inside of here we are looking for the folder named Ryujinx . BoTW was 100% capped at 30. TotK is a much, much more demanding game to run. Check Custom size -> Set Intial Size and Maximum Size to 16000 MB -> OK -> Apply -> OK. If you already have the V2 of this mod I'll probably get negative votes for this but: I don't know what the person you mention is working on nor do I know much about his mod (I saw that someone shared it on a Discord server). BotW and TotK have a physics engine that is tied to frame rate. • 7 mo. •. If I look down at the ground or up at the sky the FPS stays at 20, I doubt it has anything to do with what is on screen. 20. What’s seriously going to affect TotK is the frames being below 30 fps and the resolution feeling like a 480p at best. All I can see is the menu. But I've seen people playing Tears of the Kingdom over 45 fps in yuzu on Ally. ini file to 165fps (I know that the fps can’t reach that but I just want the fps to go higher than 60fps). Man you're sounding very pretentious in these replies lmfao. 1 so I’ll try that. Considering there's still frame drops in certain areas, the game runs at mostly 30, occasionally drops to mid-to-low 20s. And then there is me, went from R5 3600/6600XT to R7 5800X3D/6800XT and don't notice much of a difference. The only issue is when the 60fps mod is enabled every game over/death I have to restart the game because the continue button won’t work. 2. It can sometimes reach higher, but most of the time in open area, the fps is just under 60fps. The only CPUs that can achieve that is within the last two gens of AMD/Intel where IPC, clocks and core counts are way up: 5800X/7700X, or 12700K/13700K. I think they just didn't set up the mods or settings correctly. Welcome! This community is focused on 1688 replica watches, a topic that brings together people who have a passion for high-quality, affordable replica watches! There are a lot of factors that go into whether or not a particular console can run a particular game at 60 fps. Once Yuzu or Ryujinx emulator become efficient enough to run totk at 60fps on high end hardware in all areas, will 60fps static mod be enough? Does using only 60fps static mod cause any physics issues or does it perform as it should with no issues. That wouldn't be dynamic. they are 30/45/60 dynamicFPS mods for you to try depending on your hardware. For me fps++ is smoother compared to dynamicfps which is a complete stutter fest. I'm running the following and cannot get TOTK to play normally at anything over 30fps. Noob question about TotK + 4ifir to play at 60 fps on Switch. TOTK 1. Native 60fps is not possible, but with lossless scaling frame gen its possible. This doesn't work. What am I not doing or doing wrong? 5800x3D/4090. For Ryujinx select (upscaling option in the emulator that matches the TOTK Optimizer resolution) - to be fixed in 1. 60fps in closed areas is fine, but I could get that regardless. Nintendo just loves its 15 second long time waster cutscenes that play over and over again and Maybe try removing the LOD quality reduction mod? When I was First picking my mods, i went for the lowest quality i could get so i would get the most outta my system. 1. Use the DynamicFPS 1. Dynamicfps is better for me, the only downside is it needs 60fps + black screen fix + cut scene fix to work. TotK Dynamic FPS v1. I am running high end hardware (4090 i7-13700) so may not be possible for everyone. In BOTW you could get some serious speed on clipping objects when running high fps. Here are the mods i have installed: 60fps IPSwitch. The PPW can even come close to the PS5, which is running a much newer APU. It does however include the dynamic FPS. pchtxt file and edit this file with Notepad/Notepad++ replacing New Sky Island Fix with your resolution scaling. However, it tends to make things behave incorrectly. Edit: a number of people in the replies Go to Ryujinx. Mar 16, 2024 · Internally Fixed Blackscreen issues (NO NEED FOR A SEPARATE MOD) Fixes multiple physics and FPS issues. Zelda Totk stuck at 30 Fps Good morning everyone, im playing Zelda totk 1. 4: (beta3) added hook to adjust UI gamepad update speed, to let it match the game-speed we set, fixes menus being too fast at high FPS (map still runs faster though, but it's probably better that way :P) (beta2) added hook to adjust the upward-force game applies to weighted/slider buttons, fixing the issue where buttons became For Ryujinx select (upscaling option in the emulator that matches the TOTK Optimizer resolution) - to be fixed in 1. My specs are the following: RYZEN 5 5600X. 0 If you check the mod folder, there is a regular text file that says for all versions it supports. Do not mix with Cutscene Fix; Do not mix with DynamicFPS++; Do not mix with DynamicFPS++30; Make sure to reenable the relevant lines in the 60 fps pchtxt file if you are using this with static 60 fps No lazy pack generator, just one mod folder for your respective version and it runs way better than trying to customize my mod folder with the HolographicWings instructional guide. Playing TOTK @ 30Fps mod i5 6500 8gb corsair vengeance ram GTX 960 4GB 650watt psu 250gb ssd 1tb hdd ( Game file is in HDD as well as the emulator) FPS fluctuates between 25-30 FPS with mods Sometimes stutters till the shaders are loaded for new scenes and areas but still I'd say not bad at all for a 7yrs old rig with Yuzu. "Definitely" runs at 60 would have absolutely 0 noticeable frame drops if that were the case. I know the game won't reach 60 most of the time, but anything above 30 is better than capped at 30. I just got TotK up and running on Yuzu along with several mods from the TOTK-Mods-collection and it ran great. Sometimes in smaller shrines, especially the ones where its just a chest and the orb, the fps will rocket up to the high 90s and link in turn will glitch out and get launched into the stratosphere. Minimum/Recommended specs for 4k 60fps [TotK] I have been seeing a lot of people posting here and on YouTube gameplay of TotK running at 60fps and 4k, which is beyond amazing that this early in the emulator lifecycle and the game itself just being released people are able to achieve this. ADMIN MOD. 2) which does NOT include a cutscene fix yet. totk update 1. 0 update. ms--lane. RTX 3070 8GB. 5manrocks1. Yuzu wouldn't work for me, apparently it's only working well on their patreon version. 5, so i will just stick will it. It looks and feels very similar to BOTW, yes. If I unluck the framerate, the game speeds up along with framerate (120-140fps in opening cave). Currently locked to 60 FPS Dynamically (You can use an FPS limiter or CNTRL+U in yuzu to unlock FPS, it won't speed up or down. Are you sure those Disabling the new one and using the old one, fixed this issue that was causing the game to significantly speed up along with your frame rate. Using the arm ability or fuse ability incurs a frame drop on activation, explosions do the same thing, being in trees causes the triple buffer to drop to 20, and looking over large landscapes causes the resolution to scale down, rather noticeably (I should point out I don't know if docked mode Yuzu for the switch is a little different though and hasn't been around as long as Cemu. I'd start by removing that patch, then press Ctrl u when in-game. It's that simple. Technically yes it should perform 60 fps stable if your hardware Slightly older/lower models can manage close to 60 in much of the rest of Hyrule. Other Suggested Mods: Xbox/SteamDeck UI by Alerion921. Money_Psychology_275 • 15 days ago. 1+ Compatibility with future releases and easier to update for others. Such as: Gears in shrines not spinning at the correct speed or being stuck; Some Shrines have been capped to 60 FPS to allow for a proper completion at unlocked FPS. 92K subscribers in the yuzu community. Question. For comparison both Mihoyo’s games run like magic, I don’t know how they do it but it just works. Some dips to 35 fps, but no stutters. That should get you to 60fps ish depending on mods. Dynamic FPS cap. At the end of the day, there are performance issues. Note* this allows me to use the DynamicFPSv1. So finally after some testing TOTK 1. Thank god I didn't upgrade for Totk. 4 (Enables 60FPS, Binds FPS to Game Speed so there's least slowing or accelerating from default game speed) - Cutscene Fix 60 FPS - 1440p 2X - 2880p 4X - UI Mod compatible This patch caps at 60 FPS. The release pack is not done yet. com The 60 fps mod doesnt seem to work for me on Ryujinx with the dynamic 1. The 60 FPS patch does not fix them. - 60FPS Blackscreen Fix(This fixes UI's that appear with black background after using the 60fps dynamic mod) - Anisotropic Fix (Apparently fixes Texture distance clarity) - 60 FPS + DynamicFPS Lastest Version 1. 2 dynamic fps and 60 fps static. Triple Buffer. 1 update but not 1. Shrines are stable 60 FPS. To set it up make sure to extract all the folders included in the ZIP into your games mod directory (in Yuzu: right click game in game list -> Open Mod Data Location), also make sure to disable any older dynamic FPS / resolution mods. Fixed weapon throw vertical camera speed. midas1107. ctrl + u for disable the limit frame rate. ) Donations I can run at 1440p and get 60 fps. I was reading about 4ifir and how it can make you run TotK (for example) at 60 frames per second. Fixed bow vertical camera speed. 1 patch. At first I thought it was the Shaders compiling, but it is still happening hours later. A quick Google search tells me you're wrong. exe file then click the switch to Ryujinx button at the top left. I'd also recommend the Repetitive Events Streamline mod once you are a couple of hours into the game. Even running native in handheld mode won't lock to 60. The Tegra X1 actually has pretty damn good performance-per-watt at the right clock speed. 3. Right click on TOTK, Open Mod Data Location put any mod you want here. 60fpscutscenes LayeredFS. Improve Fog. Reply. I have this issue to. 5800x3d I’m getting 55 to 70. TotK will almost certainly be extremely well optimized, but even then I'm sure they're targeting 30 fps. Now it's included on 1. 5. After shaders compile and everything is loading I get a static 29-30. 1 UPDATE May 1, 2023 · Do not mix with Dynamic FPS; DynamicFPSv1. 2 (Mod Manager) and run the . I’m the overworld it works fine, but cutscenes and shrines run at double speed. And one that doesn't slow-mo the game. I have the 1. Even at 30 fps, you need dynamicFPS mod enable so when game slows down, it just drops the FPS but doesn’t slow down the game engine at all, its removes the “slow down” feel of hen fps drop. I couldn't figure this out myself, used dynamic fps and everything. only use Dynamics with out the 60 fps and for Yuzu just do ctrl + u. The 60fps mod for botw has the same cutscene and slowdown issues and that’s been around for a while, so I wouldn’t count on No, it’s not 100% fps consistently yet at any FPS. Inside the file you can edit the resolution. Mod Sources: Mod Direct Links by somerandompeople. You will get double the fps, There are no ghosting or input delay. xr oy xz ie fw pl pa dn wt or